Thoughts on Old World Heroics (Part 1)
When BC was first announced one of the things I was most excited about was the concept of heroic modes. I of course hoped, along with many others, that heroic modes would be released for old world dungeons as well as for outlands dungeons. Sadly that never materialized but it’s been in the back of my mind ever since. Several dungeons stand out as perfect candidates for revitalization. The first I’d like to share my scattered thoughts on is Wailing Caverns.
Heroic Wailing Caverns
For those of you who haven’t done WC in some time or haven’t ever done it, a quick review:
It’s long, confusing and full of raptors, druids of the fang, slimes, boglords, plants, snakes and windserpents. There are 4 Fanglords you have to kill before starting an event to wake Naralex the Dreamer and eventually fight his nightmare: a huge murloc. The pulls are varied, the trash is interesting and it’s long enough and has enough bosses and mini-bosses to be a progression raid.
And from Blizzard’s own World Dungeons page:
Recently, a night elf druid named Naralex discovered a network of underground caverns within the heart of the Barrens. Dubbed the ‘Wailing Caverns’, these natural caves were filled with steam fissures which produced long, mournful wails as they vented. Naralex believed he could use the caverns’ underground springs to restore lushness and fertility to the Barrens – but to do so would require siphoning the energies of the fabled Emerald Dream. Once connected to the Dream however, the druid’s vision somehow became a nightmare. Soon the Wailing Caverns began to change – the waters turned foul and the once-docile creatures inside metamorphosed into vicious, deadly predators. It is said that Naralex himself still resides somewhere inside the heart of the labyrinth, trapped beyond the edges of the Emerald Dream. Even his former acolytes have been corrupted by their master’s waking nightmare – transformed into the wicked Druids of the Fang.
So what can we expect from a Heroic version?
Kresh-It’s a big blue turtle. The introductory tank and spank. He can be upgraded with massive health, maybe an enrage timer.
Lady Anacondra-The first of the Fanglords. She puts a party member to sleep so group coordination will be important. Also watch out for her serpent pals.
Lord Cobrahn-Surrounded by tons of little snakes that must be AOE’d down. At a certain health level he’ll turn into a snake and his damage is increased. Watch out for poisons. Maybe even implement a constant poison tick on the whole group.
Lord Pythas-The melee boss. He’s also surrounded by druids and shamblers, making CC or tanking priority a must. Lots of physical damage on the tank combined with coordination make this one a great heroic upgrade.
Serpentis-Make him the caster boss. He’s already capable of casting sleep and throwing around lightning bolts.
Verdan the Everliving-Casts Grasping Vines that immobilizes anyone caught in its grasp. Upgrade his hitpoints massively, maybe add an armor debuff.
Mutanus the Devorer-The great white murloc. In Wailing Caverns’ original incarnation one must kill all 4 fanglords and then speak to the Disciple of Naralex near the entrance to start a fairly exhausting event that takes you to the room where Naralex is trapped in his dream. Then the group fights several waves of mobs until Mutanus shows up. I propose instituting a 5-man ‘hard-mode’ of sorts where a group can go to the disciple whenver they choose to start the event. Of course, leaving the various Fanglords alive will make the showdown with Mutanus harder. Probably either the living fanglords join the fight or possibly just grant Mutanus buffs of various types.
I have also left out Skum the lightning lizard. I suppose he could be put in as a sort of loot pinata but honestly the only interesting thing about the fight is that he flees in fear when close to the end of his health.
Overall, considering Blizzard’s tendency to ‘press ever onward’ I doubt we’ll ever see a revamping of the old dungeons. It is a fun mental exercise however and I’d love to see what ideas others have for other dungeons. The next one I’ve got in mind to talk about is Ulduman.