Yes I know our Friday post is a day late this week, but I blame our self appointed editor and chef (who cuts a mean carrot). He’s had this post for about four or five days and instead makes me post it from an igloo. Anyways…
So I’be been bombing around Azshara with my lowbie Goblin warrior this past week having a blast. My play time has been sporadic and very limited due to work, but I’ve still managed to start a new guild (new server requires new shenanigans guild, for the shenanigans require their own home… Guild is Skullreaver on Winterhoof Horde if anyone’s interested).
Anyways, I know all you Cata players are saying that Azshara was so two years ago, and you’d be right, but this is my first run through of the retuned zone, so for me, it’s all new. But the real topic of today’s post is a list. Two years ago, right before I stopped playing for good, I posted a few lists that were sort of reminiscing about my playtime in WoW up until the end of Wrath. Since I didn’t really play Cata, I can’t do the exact same, but I have played other MMOs so I decided to make today’s list all about “Things WoW Does Wrong”. Now before you get the wrong idea, let me start by saying that wow does a lot of things right. It’s those things that have kept the game going for so long. But there are some things that WoW just doesn’t do right. (By the way, this list is brought to you by the number 6 and the letter PH, because there a lot of sixes who just don’t get enough recognition and there is a lot of PHail out there).
6. FFS Enough With The Rediculous One Off Mini-Games
This is a trend that started in BC with bombing runs, but was taken to a whole new level in Wrath with the real instigator being vehicle combat. There were a few quests using vehicles that prepped players for later usage of them in pvp and raids. Fine. I didn’t love it, but I didn’t hate it either. The jousting is another example.for Cata, I have only done a few of the new zones so far, but there are two types of minigames that are terrible, irrelevant and downright annoying. I’m talking about the archmage questline in Azshara that has you bounding up a mountain a la super mario, and the stupid Hippogryph flapping in Mount Hyjal. Holy Hanna Blizzard. Enough is Enough. Pick a mechanic that is fun and works and stick with it. Wasting time to learn a new mechanic (that often sucks moar with lag) for a single quest (and failies, you figure it out) is terrible game design. If you’re gonna make us learn a new minivans mechanic, make it fun and doable.
5. Expansions do NOT require you to change the way your entire skill / talent / spell / random mechanic system works.
I really hope you’re done doing this to us. Adding a few tiers of abilities was great for the first three expansions. Albeit by the time Wrath hit, there were a lot to learn and there were a lot of spells that needed reworking. I get that. I still hate the way it was done, but whatever, you’re the ones with millions of customers, not me. Still, I was hoping that for the next few expansions we could build on the NEW talent system you developed, And start to develop intricate builds, strange hybrids and wicked cool twists. So what if there were junk talents, that was never something I cared much about. Having to relearn two specs on all eight of the different classes I have at endgame? That sucks. But oh wait, we’re gonna do that all over again, and now, you can just play whackamole with your talents cause they don’t really matter. That’s shitty. That’s like seeing your best friend sleeping with his mouth open and deciding to drop a deuce in it. It might seem cool at the time, but it’s kinda offside.
4. Crafting Isn’t Interesting, More Like Set It and Go Do Your Laundry
Seriously, Star Wars did a really great job with their crafting. I don’t know that it will work for wow, but what I do know is that having to level first aid on my umpteenth character is getting ridiculous. Seriously, I get a bunch of linen cloth, hit craft all and have time to go watch an episode of Big Bang Theory. The crafting system in game is really a testament to what existed in the MMO space when WoW was in development. Things are different now and it’s time for an update. I mean really, if you can sunder the whole world, the least you can do is find a homeless bum for me to hire who can make bandages for me. I mean when was the last time they were in a city? There are always people begging for golds. Why can’t we make them do it?
3. Hearthstones suck.
I’m sorry, but I got spoiled while playing TOR. Their system worked so that once you discovered a hearth location, you could hearty there any time, provided it wasn’t cooldown. The Hearthstone system could really use an overhaul and it would get rid of the need for portals, teleports, etc. c’mon Blizz, this would make everyone’s lives less annoying.
2. Moar RP Love! (But not the Deep Run Tram kind)
Seriously, I love to RP, even if I only do it casually. But this is one aspect of the game that always takes a back seat to mechanics and content. It’s sad, considering that WoW is an amazing RPG, except for the fact that the majority of the RP has to be played driven. The Transmog thing (which I haven’t tried yet) is a step in the right direction, but I suspect that it made the cut only because people are vain. Give my character the ability to select a last name, or a place to call home (aka housing), to name that one special weapon you have (I call her Vera, she is my most favorite gun) or some cool thing you’ve thought of but I haven’t yet. Your stories can be so wonderful, and they are made all the better when I can Roleplay my characters through them.
1. Class Legendary Quests & Weapons (or Armor)
I know this may sound far fetched, but I really want to see Class Legendary quest lines, for all Classes, that are amazing in their story telling and then at the end allow you to chose the type of weapon/armor piece that you want (sword, axe, dagger, etc) and a special effect (three for each class, allowing you to tailor it to your spec) and then to name the weapon/armor yourself. Invariably some d-bag will call it ‘yomama’ or something as equally unimaginative, but it would give people a chance to really pick the weapon that best suited their character. My orc warrior would take an 2H axe, my dwarf paladin a 2H mace, my blood elf Mage would take a a kick ass robe, while my Forsaken Rogue would get a fist weapon, and my Tauren Warrior would get the biggest baddest mofo shoulders you could dream of.
At the launch of an expansion is the worst possible time to ask for something to be added to that expansion. So I’m not asking that. What I am asking for is consideration for the expansion after Mists. Think about it. In the meantime,