Archive for February, 2009

Dual Spec Part 2

Posted in Discussion, Dual Spec, Tips & Tricks on February 28, 2009 by Kor

As a follow up to Part 1 in the dual spec series, I wanted to follow up with what the new interface is going to look like after you purchase your dual spec for 1000g.

So the first thing you’ll see is that there is a new talent interface, which now includes your glyphs.  They were formerly in your spell book, and I think its a good change to move them over to the talent pane.  Here’s what it looked like before the respec:

new-talent-pane-001

So the UI is fairly the same.  Its just in a new place.  So moving on.  You’ve now visited your trainer and paid your gold.  What happens?  This:

dual-spec-004

That’s right.  You get an achievement for paying the 1000g and getting your dual spec.  After that, you’ll want to go back and have a look at your talent pane.  It’s changed slightly.  There’s a second tab on the right hand side for your second spec.  Hunters may be familiar with this, as it is where the pet talents have been located.  It looks like this:

 new-talent-pane-0021

The other difference that you’ll notice is the different background.  This is because I have the second spec chosen in this shot, which is NOT the active spec.  So then you need to put your talents into the talent spec.  Once that’s done, you can mouse over the tab on the side to see your current spec:

new-talent-pane-004

Up closer it says:

new-talent-pane-003

So once you’ve done that, you’ll want to switch to your other spec.  It is fairly simple to do in a major city.  Just go to the Lexicon of Power and when you look at your talents you’ll see this:

new-talent-pane-005

Notice at the top of the pane there is a button.  It says activate these talents.  This will allow you to switch between the two specs.  It takes about 2 to 3 seconds to activate and then voila, you’re a new talent spec!

Just as a last note, I didn’t find the gear manager anywhere yet, so I don’t think its live on the PTR.  If I do find it, I’ll be sure to post some screenies about how it works.  Also, my action bars didn’t change when I switched between specs, so it looks like that isn’t on the PTR yet either.  Stay tuned.  Stay Horde!

Fikkle

May the Horde be with you

Nimrock Dings IRL!

Posted in Random on February 28, 2009 by sylus

So, Nimmy hits the big 26 today! WOOOOO, Here’s a pic of him when we all went out last night. I took this one for Pie, Yeah, that’s totally cake!

NIMAH

Happy Birthday Buddy, Happy Birthday!

Pie’s response to Cake….

CAKE, NOOOOOO

You will be assimilated?

Posted in Humor, Off Topic on February 26, 2009 by Nimrock

The first thought that came to my mind when I heard of the “6 of 6″ screenshot thing going around was:

Here at 4tH I guess I’d be 3 of 3.

Anyway, the Ga-nomesnatcha tagged me and Fikkle sub-tagged me to post the 6th screenshot in my folder. I wish I had one of the screenies from the old days but sadly that machine is long in the ground. I’ll have to make do with what’s on the laptop I currently play on.

wowscrnshot_013109_104024

6th of 6. It’s a picture I’ve been saving for the Dalaran cooking dailies guides!

Nim

Dual Specs Part 1

Posted in Discussion, Dual Spec, Tips & Tricks on February 26, 2009 by Kor

Okay, so this is the first part of my posts about Dual Specs. 

So how do I get a dual spec?

You go visit your trainer.  When you talk to them, they’ll have a new option available:

dual-spec-001

Then what?

Then, you click it.  I know, I know, this is all high tech.  Stay with me here, Sy.  When you click it, this is what you’ll see:

dual-spec-002

So as the text says, you’ll have access to two sets of glyph panels, action bars, and keybindings.

Cool.  Anything else I should know?

Ya.  It’s gonna cost ya.

Really?  That sucks.  How much?

This much:

dual-spec-003

So there you have it.  That’s how you go about getting your dual spec.  Unfortunately, I didn’t copy enough gold over, so I’m going to do that tonight and then part 2 will include things a bit more indepth.

 

– Fikkle

May the Horde be with you

Gnomer Tag… I’m It?

Posted in Humor on February 25, 2009 by Kor

So Gnomer tagged me to post a screenshot as part of an ongoing challenge.  Read aboot it here

So here’ s the challenge:

  1. Go into your image folder
  2. Open the sixth sub-folder and choose the sixth image.
  3. Publish the image!
  4. Challenge six new bloggers.
  5. Link to them.

So I’m not sure how ‘well’ I’m going to do at this.  But here goes.

/openimagefolder

/opensixthsubfolder

/error…

… error?

So I have no sub folders in my screenshot folder.  So instead, I chose the sixth image…

/chosesixthimage

/publish…

Voila:

sidhe-devils-hunter

So yes, its true.  For the Horde has Dwarfs.  This is a shot of the Hunter I rolled over on Kael’thas to join B^3’s guild the Sidhe Devils.  The Hunter kinda fell off the radar as life just got too busy, but he was a lot of fun.  Since he is a hunter, he does have a pet.  This was the screenshot I took on the way to tame his current pet, which is the shadowy spotted snow leopard skin from Darkshore.  Her name is Cadha.

/challengesixnewbloggers

err….

Well, there’s FTP.

Then there’s GGH over at Snake in the Grass.

The Uncle himself, Sy.

If you smell what the rock is cookin, Nim.

Then there’s Slig over at the Game Dame.

and Ess from Outland Bound.

err…

I lost track.  What was I doing again?  Oooooh, shiny!

 

Fikkle

May the Dwarf be with you

 

EDIT:

Here’s an updated picture of my Dwarven Hunter, who just ding’d 30 the other day and purchased his mount!

wowscrnshot_022509_1254181

Fikkle’s Notes for Patch 3.1

Posted in Discussion, News, Patch Notes on February 24, 2009 by Kor

So its PTR time again, and the 3.1 Patch Notes are out.  I’m not going to go over everything.  WoW Insider has done that extremely well, and you can go read their analysis here: 3.1 patch notes.

 There are a few things that I want to talk about however, which mostly affect the toons I play.  First up, the Dual Spec and Gear Manager are here.  I’m working on a separate post for those, since that is a topic of its own.

 Death Knight

 Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min.  The cooldown on this ability now begins when the pet dies rather than when it is summoned.

Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60sec.

Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.

 Raise Dead is a nerf.  Despite the cooldown being reduced, it only starts ticking after your pet dies rather than when you summon one.  I think this is meant to affect Blood and Frost DKs (are there any Frost out there?) but I think what this is gonna do is truly hurt Unholy. 

 Unholy DKs use their pet full time.  If it’s killed, you now have a mandatory cooldown on this ability, utterly killing part of your dps.  If the pet dies part way through a boss encounter, you likely won’t be able to resummon it until the boss is dead. What the Fudge Blizz?  Master of Ghouls will reduce the cooldown to 2 minutes.  But Night of the Dead doesn’t list how long it will reduce the cooldown to.  If it is even a minute, it is still going to seriously hurt UH damage.

 Unholy Aura: Replaced with Improved Unholy Presence.  Allows the Death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases run regeneration rate while in Unholy Presence.

 This is a nice buff for a lacklustre talent.  On a Pale Horse has been much better, but the rune regen rate might make this worth it.  It’ll be nice to see how it plays on the PTR.

 Unholy Blight & Gargoyle:  Have swapped places in the Unholy tree.  Gargoyle is now the 51-point Unholy talent.

 This is fine with me, as both talents are worth it to me.  It’s more of a good to know.

Mage

 Improved Water Elemental: Renamed Enduring Winter.  Instead of the Water Elemental increasing mana regen for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide Replenishment to up to 10 people in the party or raid.

 A very nice buff to Frost Mages.  Since I normally only play frost, this will make levelling much better in terms of mana efficiency and longevity.

 Paladin

 Auras: Now persists through death.

 Amen!

 Blessing of Kings: Now trainable at level 20.

 Now available to all specs of Paladins.  Very nice.

 Divinity: A new talent in the Prot tree in Tier 1 (to replace BoK).  Increases healing done by and to the Paladin by 1/2/3/4/5%.

 This is a good change.  I’ll likely try this out as a Protadin.  There are a number of other changes that should free up some points in the Prot tree.  Having healing done to a Protadin is always a good thing, and this may help with survivability while you’re still gearing up (like I am >.>)

 Exorcism: Can now be used against all targets, guaranteed to crit against undead targets.

 A very nice buff.  Retadins now have a ranged pull as well!

 Shield of the Righteousness: Now deals 130% of block value + 540 dmg at the highest rank.  It no longer causes a high amount of threat.

 This is a buff to the ability’s damage and a nerf to its threat to compensate.  Not sure how it’ll work, but looking forward to testing it.

 Shield of the Templar: Gives your Avenger’s Shield a 33/66/100% chance to silence the target for 3 sec.

 An amazing buff to AS for pulling casters.

 Avenger’s Shield: Damage increased for all ranks.

 /Yoink… Thank you kindly…

 Guarded By the Light: Reduces spell damage by 3/6% and gives 50/100% chance to refresh Divine Plea when you hit an enemy.

 So this should eliminate any oom problems that Protadins ever had ever. Did I mention ever?  Hit DP before you pull, pull then hit the mob. /Refreshed.  Continue hitting mob.  /refreshed.  Niiiiice…  To be honest, if that is how it works out, I can see this getting nerfed.

 There are a bunch more Prot changes, and I don’t want to make this too long, so if you’d like to see a great analysis of them all, go visit WoW Insider’s article.

 Rogue

 Shadow Dance: now opens a new action bar when used.

 This will be a nice change.  Right now I have to select specifically which talents I want to use when I pop SD and keep them elsewhere on the action bar.  This should alleviate that aggravation.

 Shaman

 Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now lasts 10 min.

 This is a straight up nerf.  By the way Blizz, there isn’t much point in having Bloodlust/Heroism cooldown after 5 min IF I STILL CAN’T USE IT FOR ANOTHER 5 MINUTES!  I suppose in the rare instance that someone else didn’t get the first one it could be recast, but that isn’t even really worth considering.  A terrible change in my opinion.

 Cleansing Totem:  Poison and Disease Cleansing Totems have been combined.  The new totem pulses every 3 seconds instead of 5.

 A straight up buff.  1 less totem to worry about and it cleanses faster.

 Spirit Weapons: This now reduces all threat generated by 30%, not just physical attacks.

 Another great buff for Enhance.  With all the spells that get worked into our rotation, reducing our own threat generation is very nice.

 Stormstrike: Charges increased by 2 and cooldown reduced by 2 sec.

 This is basically incorporating the improved stormstrike talent into the baseline ability.  I was a bit confused until I read the next one.

 Improved Stormstrike: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.

 Not sure exactly what 20% of base mana is at level 80, but this is clearly intended to address any mana issues that Enhance Shaman have been experiencing.  A great buff since we have all the ability of the old talent built into the baseline, and new mana regen abilities built into the reworked talent.

 Toughness: No longer increases armor, now increases Stamina by 2/4/6/8/10%.

 Looks like a buff to me.  Armor has only ever mitigated physical damage, while the extra stamina will provide increased survivability all the time.  Not sure if it’s worth taking even now though (for PvE).

 Unleashed Rage:  Reduced to 3 points, down from 5.  Each point now also increases your total agility by 1/2/3%.

 This is an amazing buff.  Not only are they refunding 2 talent points, but they are also giving us 3% more agility for it.  This may be intended to counter the Bloodlust/Heroism nerf for a Shaman’s personal dps, but I’ll definitely be using this ability.

 Booming Echoes: A new (Elemental) talent that reduces the cooldown of Flame/Frost Shocks by an additional 1/2 sec and increases the direct damage done by both of them by an additional 10/20%. 

 Definitely a nice buff for Ele.  Although, since I don’t play Elemental, I’m not sure if it’s worth it.

 Professions

 Blacksmithing: Most of the recipes in the 1-300 skill range have had their stats updated to be more useful.

 A nice buff to BS for levelling with it, instead of just powerleveling it at 80.

 Blacksmithing: Titanium Plating now reduces disarm effects by 50% as well as increasing your block value.

 Another nice buff.  Since I use this for my Protadin already, I’ll be enjoying the disarm reduction.

 Enchanting: Several recipes in the 250-300 skill range have been rebalanced. 

 Not sure what they mean by rebalanced.  I’m hoping it means that material costs have been reduced since I’m levelling a second enchanter and I’m stuck in this range at the moment.  We’ll see.

 Glyphs: Glyph of Sprint no longer reduces the duration. 

 I noticed this one cause I just put it on my Rogue for the speed increase.  A nice buff and I’ll probably keep it around for levelling.

 So those are some of my thoughts on the patch note changes that concerned me the most.  As I said, I’m working on another post talking about the dual-specs and the gear manager, so look for that in the next couple of days.  I’m going to try to get onto the PTR to test some of this stuff out, but we’ll see how that goes with my current schedule.

General Macro Goodness

Posted in Macro on February 23, 2009 by Kor

Okay, so the Game Dame mentioned in guild chat today that she would be interested to see some of the macros that I use and Sylus asked to see a macro that I’d written for my Rogue yesterday, so I figured I’d do up another post on macros and try to help a few guildies out.  For those master macro writers out there, this probably won’t be much help.  For those who aren’t too sure what a macro is, this probably won’t be much help, either.  Its more of a general summary of the macros I use on the variety of classes that I play.  Some I’ve grabbed from other blogs, some I’ve written for myself.

Anyways, if you want to learn how to write macros, I suggest visiting here.  The blog is now inactive (as far as I now), but its where I learned how to write them, and I believe that its a great resource to start from. 

General Macros:

The two general macros that I use are for my trinkets.  I got sick and tired of constantly having to update my hotbar depending on which trinkets I had equipped at the time, so I wrote these two macros which auto-select the trinkets you have currently equipped.  Its made it much easier, especially with the amount of different trinkets available in Wrath to keep my hotbars up to date.

trinket-001

trinket-002

Death Knight:

So here are a few macros that I use for my DK.  You’ll notice a bit of a pattern as we go.  Many of my macros are simply a class-specific ability and the /startattack command.  The reason for this is that (especially on melee classes) its not always easy to get your auto attacks going.  You could always leave the attack ability on your hotbars, but this will free up that space to put a special ability there.  The reason I use it is that if my special ability is on cooldown or doesn’t have the proper amount of rage/mana/runes/energy than I will at least start auto attacking until the ability is ready.  I generally put it on abilities that I use often or that I use at the start of a fight.

dk-001-icy-touch

dk-002-death-grip

Druid:

The first two are the startattack command for both Mangles (Cat and Bear) while the third is a macro that casts Bezerk and my trinkets simultaneously.

druid-001-bezerk

druid-002-cat-mangle

druid-003-bear-mangle1

Hunter:

There are a lot of Hunter macros that I use for different abilities.  The lot of them are:

(a) Pet Attack/Hunter’s Mark/Drink (if you’re low on mana and want to send your pet in to build aggro). 

hunter-001-pet-atk-n-drink

(b) One button for the different Hunter aspects (not including Dragonhawk since he hasn’t leveled yet). 

hunter-002-aspects

(c) My Big Red Kitty Macro of Doom (named after the BRK theyselves and using a trinket, Bestial Wrath, Blood Fury – Orc racial, and Rapid Fire). 

hunter-003-brk

(d) Feed Pet (not really required any more with the changes to happiness, but still useful for low level hunters who don’t have enough pet talent points to get the happiness building abilities).

hunter-004-feed-pet

(e) Hunter’s Mark and Pet Attack (with a variable to allow you to cast only Hunter’s Mark by pushing alt). 

hunter-005-hunters-mark

(f) Misdirect (left mouse button MD’s to my focus target for instances while the right mouse button MD’s to my pet for solo’ing.  The different lines with different pet names are there to allow it to select whichever pet I have out).

hunter-006-md

(g) One button for all of the trackings (not really required with the drop down menu now available, but allows for quick swapping between tracking modes for pvp etc).

hunter-007-tracking

Mage:

This is one I posted about before.  It was the Icy Veins and trinket.

mage-001-icy-veins-n-trink1

Paladin:

The first one is Avenging Wrath and Trinket, the second is Hammer of the Righteous and startattack for the Protadin and the third is Crusader Strike and startattack for the Retadin.

pally-001-avenging-wrath

pally-002-hotr

pally-003-crusader-strike

Rogue:

My Rogue is a 51-point Subtlety Rogue, taking the Shadow Dance talent.  These two macro’s were built in part to support that talent.  They use a combo of Premeditation and Cheap Shot or Premeditation and Ambush.  I use Cheap Shot while soloing and Ambush for grouping / instancing.  The reason I mentioned Shadow Dance is that this ability allows me to quickly get 5 combo points on a target mid-way through a fight.  Shadow Dance allows you to use abilities out of stealth that normally require you to be stealthed.  Thus, I can open with Premed + Cheap Shot, go through my rotation and then pop Shadow Dance and hit Premed + Cheap Shot again.  I know the entire wow community has decried the 51-point subtlety talent and I know that this may not be the best spec for a Rogue, I really don’t care.  I play him for fun and this makes it that much more fun.

rogue-001-cheap-shot

rogue-002-ambush

Shaman:

The first two macros are Stormstrike + startattack and Lava Lash + startattack: 

shaman-005-stormstrike1

shaman-001-lava-lash

The third and fourth are my cast sequence macros for my totems for PvE and PvP.  This allows me to set down my standard set of totems by pushing one button four times instead of pushing four buttons one time.  Its just a bit easier to me.  Enjoy: 

shaman-002-pve-totems

shaman-003-pvp-totems

The last is my Shamanistic Rage and trinket:

shaman-004-shamanistic-rage2

Warrior:

The two I use for my Warrior are startattack and Heroic Strike or startattack and Cleave.

 warrior-2-heroic-strike

warrior-001-cleave

So there you have it.  I have lost a few macros from server transfers, but this is what I’m using right now.  If you use one you think I may like, post it in the comments, I’m always looking for ways to ease the game.

 

Fikkle

May the Horde be with you

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